Compulsory courses |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-0120 | English Language 1 | 3 | 0 | 5 |
321-1500 | Discrete Mathematics I | 3 | 2 | 5 |
321-1200 | Structured Programming | 3 | 4 | 5 |
321-1400 | Introduction to Computer Science and Communications | 3 | 0 | 5 |
321-2000 | Logic Design | 3 | 2 | 5 |
321-1100 | Calculus | 3 | 2 | 5 |
321-2050 | Physics | 3 | 2 | 5 |
Compulsory courses |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-0130 | English Language 2 | 3 | 0 | 5 |
321-2100 | Object-Oriented Programming I | 3 | 2 | 5 |
321-2450 | Discrete Mathematics II | 3 | 2 | 5 |
321-3300 | Computer Communications | 3 | 2 | 5 |
321-2550 | Circuit Theory | 3 | 2 | 5 |
321-3150 | Linear Algebra | 3 | 2 | 5 |
321-2400 | Probability and Statistics | 3 | 2 | 5 |
Compulsory courses |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-0140 | English Language 3 | 3 | 0 | 5 |
321-3650 | Object-Oriented Programming II | 3 | 2 | 5 |
321-3350 | Computer Architecture | 3 | 2 | 5 |
321-3000 | Data Structures | 3 | 2 | 5 |
321-5500 | Signals and Systems | 3 | 2 | 5 |
321-3750 | Stochastic Procedures | 3 | 2 | 5 |
321-8950 | Digital Innovation & Entrepreneurship | 3 | 0 | 5 |
Compulsory courses |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-4200 | Algorithms and Complexity | 3 | 2 | 5 |
321-3100 | Information Systems Analysis and Design II | 3 | 2 | 5 |
321-3200 | Databases I | 3 | 2 | 5 |
321-7900 | Electronics | 3 | 2 | 5 |
321-4100 | Operating Systems | 3 | 2 | 5 |
321-4120 | Advanced Topics of Programming Languages | 3 | 2 | 5 |
Compulsory courses |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-3700 | Databases II | 3 | 2 | 5 |
321-6450 | Computer Networks | 3 | 2 | 5 |
321-6700 | Theory of Computation | 3 | 0 | 5 |
321-2300 | Operation of Business & Information Systems | 3 | 2 | 5 |
321-4000 | Software Engineering | 4 | 0 | 5 |
321-3450 | Telecommunications | 3 | 2 | 5 |
Compulsory courses |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-3400 | Information and Communication Systems Security | 3 | 2 | 5 |
321-7950 | Distributed Systems | 3 | 2 | 5 |
321-5200 | Information Law | 3 | 0 | 5 |
321-6500 | Information Systems Management | 3 | 0 | 5 |
321-88100 | Internet Programming | 3 | 2 | 5 |
321-3600 | Artificial Intelligence | 3 | 2 | 5 |
Cycle 1: Information and Communication Systems Security and Privacy |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-9700 | Computer Network Security and Privacy Enhancing Technologies | 3 | 0 | 5 |
321-5750 | Privacy and Data Protection Law | 3 | 0 | 5 |
Cycle 2: Information Systems and Entrepreneurship |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-8100 | Project Management | 3 | 2 | 5 |
321-7650 | and Tools | 3 | 0 | 5 |
321-5150 | Information Systems Analysis and Design Methodologies | 3 | 0 | 5 |
Cycle 3: Computer and Telecommunication Technologies |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-7050 | Digital Systems Design | 3 | 2 | 5 |
321-10300 | Digital Communications | 3 | 2 | 5 |
Cycle 4: Communication Systems and Networks |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-8350 | Network Management | 3 | 0 | 5 |
321-7000 | Performance Evaluation and Simulation of Computer Systems an | 3 | 2 | 5 |
Cycle 5: Information Management and Intelligent Systems |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-7750 | Introduction to Robotics | 3 | 2 | 5 |
321-6100 | Natural Language Processing | 3 | 0 | 5 |
Cycle 6: Computer Science Foundations |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-99000 | Numerical Analysis | 3 | 0 | 5 |
321-8600 | Information Theory | 3 | 0 | 5 |
Cycle 1: Information and Communication Systems Security and Privacy |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-10750 | Mobile and Wireless Networks Security | 3 | 0 | 5 |
321-6000 | Security on Physical Layer | 3 | 0 | 5 |
Cycle 2: Information Systems and Entrepreneurship |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-5600 | Human - Computer Interaction and Web Applications | 3 | 2 | 5 |
321-8500 | Decision Support Systems | 3 | 2 | 5 |
Cycle 3: Computer and Telecommunication Technologies |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-7800 | Wireless Communications | 3 | 2 | 5 |
321-8750 | Introduction to VLSI | 3 | 2 | 5 |
321-7850 | Microprocessors | 3 | 2 | 5 |
321-9350 | Digital Image Processing | 3 | 2 | 5 |
Cycle 4: Communication Systems and Networks |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-7250 | Mobile Communication Networks | 3 | 2 | 5 |
321-6250 | Internet Protocols and Architectures | 3 | 0 | 5 |
321-11000 | Cloud Technologies | 3 | 2 | 5 |
Cycle 5: Information Management and Intelligent Systems |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-10200 | Information Retrieval | 3 | 0 | 5 |
321-9250 | Data Mining | 3 | 2 | 5 |
321-6050 | Intelligent Recommender Systems | 3 | 0 | 5 |
321-6600 | Computer Vision | 3 | 2 | 5 |
Cycle 6: Computer Science Foundations |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-8000 | Game Theory | 3 | 0 | 5 |
321-9850 | Mathematical Modeling | 3 | 0 | 5 |
321-9000 | Forecasting Techniques | 3 | 0 | 5 |
Optional courses |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-2630 | 3 | 2 | 5 | |
321-7600 | 3 | 0 | 5 |
Cycle 1: Information and Communication Systems Security and Privacy |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-99100 | Regulatory and Social Issues in Information Society | 3 | 0 | 5 |
321-8050 | Cryptography | 3 | 0 | 5 |
Cycle 2: Information Systems and Entrepreneurship |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-5400 | Information Systems Strategy and Investment | 3 | 0 | 5 |
321-8200 | E-Commerce Technologies and Applications | 3 | 0 | 5 |
Cycle 3: Computer and Telecommunication Technologies |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-3250 | Internet of Things | 3 | 2 | 5 |
321-10650 | Satellite Communications | 3 | 2 | 5 |
321-8650 | Optoelectronics | 3 | 2 | 5 |
321-6550 | Multimedia | 3 | 2 | 5 |
Cycle 4: Communication Systems and Networks |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-9400 | Sensor Networks | 3 | 2 | 5 |
321-9120 | Design and Development of Mobile Computing applications | 3 | 2 | 5 |
Cycle 5: Information Management and Intelligent Systems |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-9450 | Applied Topics in Data Structures and Databases | 3 | 0 | 5 |
321-7400 | Knowledge Engineering and Knowledge Systems | 3 | 0 | 5 |
Cycle 6: Computer Science Foundations |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-10000 | Algorithms and Combinatorial Optimization | 3 | 0 | 5 |
Optional courses |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-2600 | 3 | 0 | 5 |
Compulsory courses |
||||
---|---|---|---|---|
Lesson Code | Title | H(T) | H(L) | ECTS |
321-7100 | Degree Thesis | 30 |
Title | Software Engineering |
---|---|
Lesson Code | 321-4000 |
Semester | 5 |
ECTS | 5 |
Hours (Theory) | 4 |
Hours (Lab) | 0 |
Faculty | Kritikos Kiriakos |
Introduction to Software Engineering (History, Motivation, Team Programming, The Software Process). Software Lifecycle Models (Waterfall, Rapid-Prototype, Incremental, Spiral). Requirements (Functional and Non-Functional Specifications, Requirements Planning and Scheduling, CASE Tools, Software Requirements Specification Document). Design (Data Centric design, Object centric design, Service centric design). Implementation and Integration (Coding Standards and Practices, Configuration Control, Team Organization). Testing (white box and black box, validation and verification). Modern methods and prototype (Agile programming, MSF, extreme programming).
Students who will have successfully completed the course (θεματική ενότητα εννοεί μάθημα;;;) will be able to:
- analyze the requirements of a problem and produce solutions following the object-oriented approach.
- apply their theoretical knowledge in solving problems.
- follow a critical approach in producing solutions.
- look for qualitative solutions by evaluating their plans according to the quality criteria that they apply on checkpoints in the development process.
- install and utilize Computer-Aided Software Engineering (CASE) tools.
Not required.
1. Ian Sommerville: “Software Engineering”, Pearson Education, 2007. 2. Γιακουμάκης Εμμανουήλ, Διαμαντίδης Νικόλαος: “Τεχνολογία Λογισμικού”, ΕΚΔΟΣΕΙΣ ΣΤΑΜΟΥΛΗ, 2010 3. ΓΕΡΟΓΙΑΝΝΗΣ, ΚΑΚΑΡΟΝΤΖΑΣ, ΚΑΜΕΑΣ, ΣΤΑΜΕΛΟΣ, ΦΙΤΣΙΛΗΣ, ΑΝΤΙΚΕΙΜΕΝΟΣΤΡΕΦΗΣ ΑΝΑΠΤΥΞΗ ΛΟΓΙΣΜΙΚΟΥ ΜΕ ΤΗ UML 1η έκδοση/2006 Κωδικός Βιβλίου στον Εύδοξο: 13597 ΕΚΔΟΣΕΙΣ ΚΛΕΙΔΑΡΙΘΜΟΣ 4. IEEE Software Engineering Standards, IEEE publications, 1998. 5. Android Development Toolkit, Google Corporation, 2012. 6. Microsoft Solutions Framework 4.0, Microsoft Corporation, 2011.
IEEE Transactions on Software Engineering Advances in Engineering Software Information and Software Technology Journal of Systems and Software Requirements Engineering
Activity | Semester workload |
---|---|
Lectures | 39 hours |
Laboratory hours | 26 hours |
Personal study | 57 hours |
Final exams | 3 hours |
Course total | 125 hours (5 ECTS) |
Final examination and lab exercises (theoretical and programming). The mark of laboratory should be ≥ 5 for attendance in the final examinations. The mark of final examination should be ≥ 5 for successful course completion. The final mark is computed as follows: 0.5 * (Mark of Exercises) + 0.5 * (Mark of Examination). For each examination/exercises subject clearly specified evaluation criteria are given. The students can see their exam paper after the final examination and inspect their faults. The overall distribution of marks is announced on eClass, so that students can evaluate their performance.
Face-to-face.